11/1/2022 0 Comments Tavern master dndTrap that might be useful that one or two times, but ultimately is just a waste of money. This makes everything but Extra service a trap. And that's the most expensive event that could happen, out of exactly 7 that can be negated by insurance. And has a chance of 1/100, making it a risk of losing 1.1 gp/week. You can spend 33450 gp on the tavern, and yet a fire breaking out after closing does average of 110 gp (maximum of 200). And extra service is worth it only because of the +10 bonus to checks, which is worth more than 10 gp on every tavern level except wretched.ĭamages and other losses of. Maintenance? Costs 10gp, prevents on average 2,505 gp worth of damage. Insurance costs 10gp and prevents 4,54 gp of loss. Extra security costs 20gp and prevents on average 3,195 gp of loss. But after putting the events in the spreadsheet and calculating how bad or how good the results are on average I made an a few discoveries.Ĭosts of preventative investments are never worth it - except extra service, which is always worth it. The table is absolutely awesome narratively, and I had a lot of fun reading through it. Consider the following a feedback on economics presented (warning, PLAYERS SHOULD NOT read what I'm about to say). I've run the numbers on Upgrades, Tavern Events Table and Business Results table (I've had too much time this weekend). Guild Adept products are identified with the golden ampersand and logo. This product is a DMs Guild Adepts adventure supplement! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. NOTE: Includes full-color and printer-friendly versions.ĭurnan's Guide to Tavernkeeping is brought to you by the Guild Adepts: Alan Patrick, Ashley Warren, Cindy Moore, Greg Marks, Lysa Chen, M.T.
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